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Mr.

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A member registered Sep 03, 2018

Recent community posts

Very lovely game to play, it feels very charming in general, like how the 'robopal' gives a smile when you're attached to something. I immediately want the best for the little robot.

The grey accentuates the part of the puzzles that really matter, but on the other hand also makes it look a bit drab. The little icons next to puzzle elements are quite nice, but are hard to notice at a first glance. I like how you're slowly introduced into the mechanics until you see multiple together in one puzzle. Below are some of my more specific thoughts.

  • The movement feels a bit "heavy", you don't get started immediately on moving and once you jump it feels like there is a slight delay before you can move again, which makes it all just feel a tad slow.
  • In general, because you have to wait for a lot of moving parts, the game feels a bit slow to play. There were parts where I was just jumping and moving around waiting for the platform to move. I suggest either speeding things up a bit or making the rooms smaller, so platforms have to move less.
  • The throwing mechanic is interesting, but doesn't feel very necessary in the puzzles. It also feels like there's a disconnect between going into aiming mode (hold trigger) and then having to press another button to throw it. I kept forgetting to press the final throw button during the final puzzle, for example.
  • During the final puzzle I got stumped until I got the hint that the spikes were part of the puzzle. An object getting destroyed because of a death zone feels so mundane in comparison to the rest of the puzzle element that it just fades into the background, especially because the other elements are all bright blue, red and green, while the spikes are just grey like other level elements.
  • I'd suggest making the laser beams instant-death. I managed to skip past puzzles twice once I figured out the timing for the magnet to block the laser, but a reset would've blocked that path.